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Thinkal VB
Computer Engineer (Project Leader)
 · EdavaIndia
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We may turn down the idea of using any game engine at the client side ; instead we will be using our own customized game engine. This gives as more flexibility but it only supports limited platforms. It’s a trade off between convenience and scalability. We know the mess of creating an entire game- engine for both client and server . We will have a discussion on this. Members please share their whats app number and Skype Id if any- ASAP. And we are running short on sound engineers and artists - Modelers, peoples with experience on graphics software’s. All the innovators and passionate peoples are also invited to this venture.

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Thinkal VB
Computer Engineer (Project Leader)
 · EdavaIndia
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We are using the real world map as the game world map ; And the entire game goes on in a single world map in which all our players will interact with each other. So we need a big world map that can hold the entire objects of all the players. So to create a big map like this we need to scale the map. If we chose a map with low resolution , when we scale it it would be catastrophic . So to prevent this we need a base map with high resolution, sharp and well defined edges. For this we downloaded the map from NASA. We will now convert it to black and white and scale it to our needs.

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Thinkal VB
Computer Engineer (Project Leader)
 · EdavaIndia
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Holding an entire map in the RAM is technically nor feasible, so we will have a basic map and we will then virtually scale it to fit our needs. If we have a low resolution map- when we scale it it wont look good. If we have a HD map then scaling wont be a big problem. Thats why we took the best HD map from NASA to do the job.

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Steven Reubenstone
Mechanical Engineer & Collaborizm Mentor. Join our iOT Hackathon!
 · New YorkU.S.
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Thinkal lets get this back up and running – thoughts?

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Thinkal VB
Computer Engineer (Project Leader)
 · EdavaIndia
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I need more technical advisory from gave developers ; especially for physics and dynamics and HPC. Not just How to use library’s , but the real code in which it stands so that i can change it and use it accordingly in my game.

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Steven Reubenstone
Mechanical Engineer & Tinkerer of Things.
 · New YorkU.S.
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You should start posting those questions. Check out the progress Build a 2d roguelike video game has been making

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Thinkal VB
Computer Engineer (Project Leader)
 · EdavaIndia
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I am now learning MPI for making the game. Before going to serious coding, i think i should make my feet wet.

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