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Arcade Paradise (Project Leader)
 · PattayaThailand
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So any arcade operators around or other people already active in the trade one way or another?
Would be really nice to have some abroad contacts from different horizons in order to figure the requirements and possibilities regarding each country.

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Steven Reubenstone
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Mechanical Engineer & Tinkerer of Things.
 · New YorkU.S.
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well how much do you think the entire thing would cost to make? Chris Verwimp

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Arcade Paradise (Project Leader)
 · PattayaThailand
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Hi Steven, depends on what kind of project we look at.
Are we talking about setting up a whole workshop or are you asking me the cost for a single machine to build?

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Steven Reubenstone
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Mechanical Engineer & Tinkerer of Things.
 · New YorkU.S.
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A single machine

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Arcade Paradise (Project Leader)
 · PattayaThailand
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Damn, sorry; Just saw that question now after almost 2 months, lol.
Ok, the building cost of a machine really depends on the model we will replicate and on the type of hardware to use for it. local raw materials (wood panels, coatings,…) prices are also to be taken in consideration.
So I will only talk here about what I know for sure from previous experiences.
I’m actually based in Thailand. Therefore, even if the tech parts will anyway have to be ordered from Honk Kong manufacturers, my local prices for the materials needed in the craft of the cabinet itself is pretty low.
For example, the total cost of that Pac-Man replica I just posted few days ago is about USD350.
The exact same machine manufactured in Europe (I’m originally from Belgium) would be around USD550.
I do beleive it would be pretty close to the EUR cost for US based manufacturing.
Timeline to build such unit is about a week as a full time 8hours/day job for a single man.
Reselling price for such a machine according to US market is around USD1.000 - 1.200.

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Entreprenuer
 · HyderabadIndia
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Hi
This is the first time im posting on this site and i hope im in the right sub forum for this project. Just a few of my thoughts. Creating a low cost product is one area, but to get someone into the arcade, you have to offer them more than what they can have at home. If you give them something similar to what they have at home, then they dont see the value in having to pay for something which they already have. You need to give them something extra apart from a screen and a console. For eg, if its a bike riding game, then a model bike which you can sit on to navigate the game. With effects of a 4th dimension. Use 3D objects / models / props to integrate with the game to give users the extra dimension. Hope i have been of help. All the best

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Arcade Paradise (Project Leader)
 · PattayaThailand
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Hi Anand,
You made a good point here. To answer it as best as I can, yes, simulators like driving cabinets, shooting (laser guns), etc… are indeed part of the project. Let’s just say further down the road.
No need to say those models are quite more expensive to build and are (except few passionates) exclusively reserved to the exploitation in arcade locations.
The machines I’m actually building are at 80% bought by particulars for private home use.
fact is, comparing a home console with emulated games and a gamepad, sat down your sofa, or the same game with sticks in front of the real machine is definitely not the same experience.
This explain why my customers are already willing to spend the price for the real stuff.
there is also a generational problem, the youngest will be less attracted to retro machines.
But in direct opposition, elders will NEVER play on say a playstation or an Xbox console as they just look at them as “toys”.
It’s almost impossible to compare those two markets as the aimed customership is totally different.

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