You made a good point here. To answer it as best as I can, yes, simulators like driving cabinets, shooting (laser guns), etc… are indeed part of the project. Let’s just say further down the road.
No need to say those models are quite more expensive to build and are (except few passionates) exclusively reserved to the exploitation in arcade locations.
The machines I’m actually building are at 80% bought by particulars for private home use.
fact is, comparing a home console with emulated games and a gamepad, sat down your sofa, or the same game with sticks in front of the real machine is definitely not the same experience.
This explain why my customers are already willing to spend the price for the real stuff.
there is also a generational problem, the youngest will be less attracted to retro machines.
But in direct opposition, elders will NEVER play on say a playstation or an Xbox console as they just look at them as “toys”.
It’s almost impossible to compare those two markets as the aimed customership is totally different.