Now we have a multi protocol parallel server which receives user input using TCP and broadcast the status via UDP. Turbo have a load balancing mechanism which allows it to use the threads very much effectively. CPU utilization is 0% when 10 threads are running in parallel and server is idling (in debug mode). Today I also integrated a token based authentication system which is missioned to enhance its defense against any network based attack. PostgreSQL API is used to keep, check and delete tocken entry’s which saved me some extra time. In future, this enhancement can help as to work with game data in a clusters - since PostgreSQL is made to work with cluster’s thier won’t be a problem with scaling.