We will start coding OCT-Tree (It’s no ordinary OCT-tree ok). Our OCT-tree is super optimized to accommodate other objects that are from out of the bounds. Also they can handle objects that go out of their scope. For handling dynamic objects they have specialized backtracking features. For faster inter-node collision check they have a special indexer attached with them. Finally our OCT-Tree have the ability to make a insertion at any node ( rather than at the root node ) it will re-adjust itself according to the convection’s we have set before.
Our API to be used in game is 90% ready , it was build using boost::asio library. Also i have tested a small prototype that validated that it is working fine. Moving ahead ; in one week the client side API would be strong as hell. Then i will move on to the Server side API.