LOGIN
Elvis Rozario
2
Apprentice
Share
Report
Get Link
IDEA

Development Thoughts (Decisions Required)

So the team as a whole has decided to shift to Unity as our Game Engine, rather than GameMaker. One of the reasons why we decided to make this shift was to support Nintendo Switch (even though Unity support has not been officially given yet).

Another thing that we decided is to have an isometric view. The reason for this change is so that we can improve the design of the game, also moving from traditional pixel art to modern art, and 8-bit audio to modern audio (don’t know how many bits it usually is :p)

Now the question that arises is how to go about making the game. There are 3 ways to do so:

If we go for a complete 2d setting, then we won’t be able to use Unity lighting easily, since all the assets will be flat, but also, this will allow our designer to go all out and create awesome looking games. There are many games that became successful with this strategy but mostly because of their artwork and not because of the gameplay. Below is an example of one such game.

Note that all the assets from this game is actually 2D art !

Another way to go about it would be to create 3D assets with 2D characters. This allows us to use Unity Lighting, but it makes collision a lot more difficult, since characters and enemies are flat images. An example of one such game below,

Please watch more than a few seconds to get a feel of the graphics, the trees, walls and every other asset is actually 3D, apart from the character, which is a 2D sprite.

Finally, obviously full 3D, no need to give examples. It’ll help in lighting and collision detection, but the problem is, we don’t have that many skilled 3D artists, also it will make the game quite heave, which we absolutely don’t want to do.

I personally feel the first is the best option, you guys say your preference, and also Arti Loftus, no matter what we choose, the workload on you and your team is quite high. A lot depends on you guys !

Game Development
Design
Team Building
3 likes 
Like
Award Contribution
Load 9 previous comments
Student | Computer Vision Enthusiast | Game Developer
Share
Report
Get Link

alright then 2d cartoony isometric… working on it…

Like
0 like 
Award Contribution
Arti Loftus
22
Community Expert
Creative minded IT person
 · LondonUnited Kingdom
Share
Report
Get Link

So when you say the lighting in Unity isn’t easy for 2D graphics, I know there are difficulties with creating shadows. Would the shadows have to be created separately or as part of the 2D graphic?

Like
0 like 
Award Contribution
ahmad
 · Nigeria
Share
Report
Get Link

Don’t think they have shadows lol

Like
0 like 
Award Contribution
Arti Loftus
22
Community Expert
Creative minded IT person
 · LondonUnited Kingdom
Share
Report
Get Link

If you look at games like Binding of Isaac, it has a round shadow underneath, so I was wondering how this is/can be done.

Like
0 like 
Award Contribution
Elvis Rozario
2
Apprentice
Share
Report
Get Link

Arti Loftus, you’re exactly right, the shadows for characters needs to be built in separate spritesheets, whereas shadows for the assets will be incorporated in the asset itself.

I’ll mail you some examples of what I’m talking about, by Monday.

Like
1 like 
Award Contribution
Arti Loftus
22
Community Expert
Creative minded IT person
 · LondonUnited Kingdom
Share
Report
Get Link

No problem Elvis Rozario

Like
1 like 
Award Contribution
Leave a reply...
DISCOVER
CHAT
HIRE
ACTIVITY
FEED
New Post
Help
Start Project
Online Users
Share Link