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Elvis Rozario
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Programmers Assemble

This post is for all programmers in the team.

The code is hosted in github. Right now, it just has a placeholder character with 4 direction movement on clicking W,A,S,D, along with animation, such that, you guys will have a basic idea on how to add character sprites, how to do animations and how to write scripts. A simple room is also created. No collision controllers or anything else is added.

The git repo has 2 branches, ‘master’ and ‘development’. I don’t want anyone to do anything with the master branch, treat it as if it doesn’t exist at all. Also, no one will commit directly to development branch either. I want you guys to create your own branch, work on it and send a pull request to DEVELOPMENT branch when your work is done. I hope it’s clear.

BUG : The player animation keeps running even though the player is not moving.

I want all you guys to work on fixing the above bug. Create your own branch, name it whatever you want, and start working on it.

HINT : It’s happening because somehow the playerMoving flag is always set.

Read the documents on Unity, watch some tutorials, get yourself familiar with unity and take your time while fixing the bug and getting accustomed to the unity interface simultaneously.

Also you can ask here for help and guidance, I’m sure everyone will be ready to help you out.

Finally, send your github ID here, so that I can add you to the repo.

Game Development
Unity
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Carlo Lim
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My github id: carlojameslim

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Piyush Arora
Magic does exists :D -- Unity and CAD Expert
 · BengaluruIndia
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My github id : piyush-arora

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Elvis Rozario
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Added all 3 of you as well.

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Mohit Gupta
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cool I have made my own github development branch. I hope there might not be any prob?

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Elvis Rozario
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Mohit Gupta That’s exactly what I want 😃 . Once you’re done with the feature, send a pull request to the development branch.

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Elvis Rozario
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It’s been a week since I opened this task, haven’t received any pull requests yet.
Is the task too complex ?

If you need some help you can definitely ask here.

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