I am planning to build the game for android devices as android devices are common nowadays and can ensure that the game is cross platform with emulators available in market.
This game is one of a kind like never before, still their is lot to be discussed about, i think their is no constraints so far as i thought and designed the game with technical reasoning and skills. The game can be played both offline and online ( Which is the important aspect of the game ). In offline mode you will have a map with players, buildings and other dynamic things within which you can play just like a android offline strategy game, so what about online multiplayer ?; that’s where the design comes in. The game is like a matrix -when you are online you can transfer all dynamic objects ( Vehicles, resource crates and humans ) between world:- from online world to offline world :- Don’t worry server will have track of everything as the server know what we have with us and the maximum amount of resource we can produce in a given time; which add ups to a layer of security.
We can switch between the two different world and manage our dynamic objects as we need. In the wast world, it’s really easy that you may get lost or get looted, so this model ensure that no one can harm you or wipe you out completely from the entire game as offline map and resources stay untouched. In the world map we can make alliance and change stance as we need and in here the imagination would be your limit. Another feature of the game is " game inside game ":- yes you can make customized football or cricket matches ( many to chose from ), sell ticket, give prizes, make bets and do amazing things as you go which means this is not all about war. Next thing :- In this game civilians are the working class and they can make money from industries; well the fantastic thing is that if some one is employed in some another industry which does not belongs to us then he will make more money than the normal employee working in our firm. industries gives better salary if employees of different users are working on it, you can even start it’s branch in another territory. This model is to ensure that their is enough socialization between users and those who don’t like it still may play but with less income.
Those who like games like farm vile can work in farms generating food grains as civilians need food to survive unlike soldiers. For manufacturing industries raw material are needed which can be mined from land, but they are unevenly distributed all over the world :- an another way industrialists are forced to buy and trade raw materials. Industries and machinery’s can be upgraded with money and raw materials, so watch out for who is going to take down the market with better price and products. Products in the sense means those things from guns and equipment like laptops ( for civilians better laptop means better earnings ) to cars, jets and buildings.
You can form governments and if you want to stay alone do so as you need. It’s not about just war this game is about intelligence, territory dispute between users, governments, industrialists, manufacturers, sports players (racing, football etc…), event management, raiding other planets, building an empire, beautifying and structuring you country and economy, proper alliance and team efforts, etc… In contrary your imagination is your limit here. The story goes on but don’t get scared i have designed the whole thing so simple but the applications varies as users think more creatively for- " what they can do with this ? " .