" The camera pans in and we see Araa, game protagonist being bullied by fellow students outside her school. Lots of name calling and pushing and shoving going on. She runs away in the direction of her favourite place, a small cove along a long stretch of rocky coastline (camera behind her as she’s running with her glancing over her shoulder every now and then to see if she’s being followed.) She begins to hear strange sounds that seem to be resonating from inside her own head, thoughts that don’t seem her own but vaguely familiar. She arrives at her destination out of breath but uncertain if she had gotten away from the bullies.
The mysterious sounds getting louder all the while. She realises that the closer she moves towards a tree-lined alcove the louder and sharper the sounds get. As she hovers over a bush something catches her eye hidden beneath it. The sound is almost painful now and her mind is a blur. (Need description of the device.) She picks it up just as she hears voices from behind her, it’s the bullies. She quickly hides the object in her backpack.
Later when she is as home and alone in her bedroom she retrieves it from her backpack and tries to figure out what the object is. She accidentally activates it (Need to know how to activate the object.) and images flash before her eyes. She sees a glimpse of what the future will be and a message from her future self. (Although she is not sure what she is seeing at the time.)"
See google document and discussions to learn more.
Currently working on
Unity Setup: Locomotion, Characters
Who doesn’t love games?
I am fond of RPG and RTS games. I have played pokemon, AOE3, and some other online RPG and RTS. I have also tried creating a 2D RPG game in C++ as a mini project. It turned out to be working but not great.
So now I want to enhance my programming skills and try creating a 3D RPG game. I believe doing a project is the best way to learn.
A role-playing game (RPG and sometimes roleplaying game) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making or character development. Actions taken within many games succeed or fail according to a formal system of rules and guidelines.
There are several forms of RPG. The original form, sometimes called the tabletop RPG, is conducted through discussion, whereas in live action role-playing games (LARP) players physically perform their characters’ actions. In both of these forms, an arranger called a game master (GM) usually decides on the rules and setting to be used and acts as referee, while each of the other players plays the role of a single character.
Several varieties of RPG also exist in electronic media, such as multi-player text-based MUDs and their graphics-based successors, massively multiplayer online role-playing games (MMORPGs). Role-playing games also include single-player role-playing video games in which players control a character or team who undertake quests, and may include capabilities that advance using statistical mechanics. These games often share settings and rules with tabletop RPGs, but emphasize character advancement more than collaborative storytelling.
Despite this variety of forms, some game forms such as trading card games and wargames that are related to role-playing games may not be included. Role-playing activity may sometimes be present in such games, but it is not the primary focus. The term is also sometimes used to describe roleplay simulation games and exercises used in teaching, training, and academic research.